WDCL Home Online rules published 16 August 2011 Worcs Chess

Bennett and Ball Cup Competition Rules

Both Cup competitions are played in line with the rules of the Worcester & District League. If you are unsure about these, they are posted here. Alternatively, contact your club W&D team captain or feel free to contact Andrew Farthing.

Time Control

The time control is 35 moves in 1¼ hours, with a further 15 minutes added after the 35th move for completion of the game.

Date and location of fixtures

Both Cups are intended to be friendly competitions for individuals. It is up to the players to agree a mutually convenient venue to play their matches. There are no set rules about playing home and away. The basic principle is that the player with the Black pieces should have first choice of venue, but holding out for a free night at your club and slowing down the competition would not thought to be acting in the spirit of the event!

The players may play anywhere, any time of day: at home, at a club or in a pub (subject to reasonable noise levels). All you need is a chess board, pieces, clock and scoresheets.

Ties

In the all-play-all preliminary group stages, ties will be broken as follows:

  1. The winner (if any) of the game between the tied players;
  2. If (1) does not break the tie, the Gelbfuss method using sum of opponents’ scores will be used (i.e. 100% of the opponent’s score for wins, 50% for draws and 0% for losses);
  3. If still tied, the lower graded player will qualify.

Drawn games: In the knockout stages, a drawn game should be replayed with reversed colours. This will need to be arranged on a separate date. If the replay is also drawn, the tie will be broken by a sudden-death rapid play game, in which the players toss for colours. White will have 6 minutes on the clock for the whole game; Black 5 minutes. In the event of a draw, Black is deemed the winner.

In the knockout stages, a drawn game should be replayed with reversed colours.  This will need to be arranged on a separate date.  If the replay is also drawn, the tie will be broken by a sudden-death rapid play game, in which the players toss for colours.  White will have 6 minutes on the clock for the whole game; Black 5 minutes.  In the event of a draw, Black is deemed the winner.

Disputes

In the unlikely event of a dispute, the organiser reserves the right to refer the matter to the Worcester & District League Secretary. The latter’s decision, together with the organiser’s, is final.

Queries

Contact Controller Andrew Farthing by telephone on 01905 358 949 or by e-mail.